ISHCHENKO KATERYNA
junior game designer
Specialized in gameplay and interactive systems.
Since 2023, I have been working on different game concepts using tools in Unity and VSCode to build web games, some of them published on itch.io or my GitHub enhancing my skills as a Game Designer.
Nowadays, I am finalising my bachelor's degree at NABA as a Game Designer and working on a thesis game concept.

concept Game Designer
to become better me
Thesis (2026 - present)
Self-managed website game, a graduation project for November.
Focus on dialogue, visuals, minigames within a game style.
Concept to release.
Mechanics
don't flip over!
solo project (2026 )
A time constrained 3D level game, on map navigation, traps,
fast-paced gameplay and uneasy driving mechanics.
Concept to release.
system and behaviour Design
speedrunning rpg
solo project (2026 )
A study on quest / event / inventory systems, a typical adventure gameplay.
Focus on mob / day & night behaviours, NPC integration.
Concept to release.
team leader and visual concept
gluttony monster
Team project (2025 )
Organized a student group of 5 and co-designed RPG.
Visuals, maps, mechanics,
resource economy.
Concept only with minimal prototyping.
Tap on image to follow the game page link
Software and Engines
Blueprints
Unity
Microsoft Word / Excel
Google Docs
Photoshop / InDesign
Canva / Miro /
ClipStudioPaint
VScode / Claude
Mechanics and gameplay
Level design
dialogue systems
enemy encounters
design and implementation
Game Balance & Progression
UX Design Combat systems
Prototyping
Detailed documentation & Mockups
Intuitive user interface
Clear and concise visual design
documentation
Take a quick look at my featured projects in a short video demonstration.