About Me

In 2023 I began my journey in this industry starting a Bachelor’s Degree in New Technologies at Nuova Accademia di Belle Arti in Milan, Italy.

During the next 3 years I worked on numerous personal and team projects such as Don't Flip Over! SpeedrunningRPG, Gluttony Monster and a few physical concepts on board and card games.
And to mention my ongoing thesis work : To Become Better Me for which I am very excited to finish the minigames for and hand-draw the visuals, as I really enjoy punchy video game styles! 

The very first game I have created was a physical cards game - THIEF .

It is a reverse idea on UNO, and you have to steal cards from opponents to drain them of them. Which wasn't very easy. Figuring out a game balance was hard and it seemed to rely on luck more than the actual gameplay. Which taught me a good lesson for systems and resource leveraging.
I have developed knowledge on Unity and Unreal Engine, though my preference is in Unity and webdesigning prototypes. I can understand some python, javascript and C#. Though I am not a developer, hence I do not use them often.

Besides systems, I am an artist, hence I enjoy creating visuals in prototypes when time allows. Which will be visible in my upcoming games.
I've built game concepts across 3 projects and run fast playtest sessions which focuses on iterating systems and polishing game idea within Uniyu and Website prototypes.

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MY WORKFLOW DESIGN IN TWO WAYS :
IN UNITY OR WEB DESIGN

UNITY FLOW

WEB FLOW

CELLS
(FUNCTION IDEA ) 

BONES
(FUNCTION BARE)

MEAT
(FUNCTION VARIATION)

 SKIN
(FUNCTION DECORATION)

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